I Am Batman (In Arkham City, at Least)

Batman: Arkham City is the best video game I’ve played in recent memory.  Mass Effect 2 and Portal 2 are close contenders, but Arkham City still takes the top spot.  I don’t think I’ve been quite as enthralled by a game since Half-Life 2 came out.  They’ve captured the spirit of Batman perfectly, distilling the Dark Knight and his gallery of villains to their essence.

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Gabe Newell Talks the Future of Valve

The Penny Arcade Report has a fascinating interview up with Gabe Newell, co-founder and managing director of Valve Software, the company behind Half-Life, Portal, Left for Dead, and the Steam gaming platform.  Newell talks about everything from wearable computing to DRM.  The “Where is Half-Life 2: Episode 3/Half-Life 3?” question is only referenced obliquely, and Newell pretty much confirmed that they haven’t announced anything because they’re not far enough along with whatever Half-Life follow-up they’re working on:

[...][P]art of the reason that we backed off talking so much about what was happening in the future is that when we’ve done that in the past, you know, with Half Life 1 it was a year after we originally said it would be, Half Life 2 basically if you go and read the forum posts apparently took us fifty or sixty years to get done so we’re trying to be careful not to get people too excited and then have to go and disappoint them. So we’re sort of reacting in the other direction and saying “okay, well let’s have things a little more baked before we start getting people all excited about it.

Half-Life 3 aside, this interview seems to imply that Valve is more focused on the big picture — on delivering something new and game-changing — than on producing a Half-Life follow-up, which might be a great thing.  The Penny Arcade Report also has a photo tour of Valve’s offices, which will make you hate your guidance counselor/college adviser for not explaining that working for a video game company was a viable, lucrative, satisfying career.

Brandon Sanderson’s ‘Cosmere’

Casual Brandon Sanderson readers may not have picked up on this yet, but all of his adult fantasy fiction novels, regardless of their apparent differences, share the same universe: the “Cosmere.”  In his usual comprehensive manner, Adam Werthead of the Wertzone summarizes Sanderson’s planned 36 book mega-series in a helpful primer for those unfamiliar with the subject.  This announcement will no doubt seem more than a bit remedial to the folks over at the 17th Shard.

The fact that all of Sanderson’s fantasy series share a universe is based on the existence of common characters, concepts, and statements by the author himself.  Sanderson’s meticulous planning combined with the fact that his planned legendarium is far from finished has created a lot of fodder for the theorists.

If you’re a Sanderson devout and want to know more about the Cosmere, the Shardworlds, or the more esoteric shards, check out the Coppermind, the Sanderson wiki.

As much as I want to (finally) found out how the Wheel of Time ends, I’m more excited to see where Sanderson goes with his own work.  He’s unmatched in secondary worldbuilding and the development of magic systems, and The Way of Kings was a good read.

Toronto Batman Needs Help with His Slim Jim

This is awesome in so many ways it eludes summarization.  SeanWard.net put a guy in a Batman suit and sent him out into the streets of Toronto, originally with the intention of making a “Shit Batman Says” video.  It became more of a social phenomenon.  Watch and learn and watch again.  WHERE ARE THEY?!?

 

Via io9.

Brett Finds Balance in Debut ‘The Warded Man’

Published in the US in 2009, Peter V. Brett’s debut novel The Warded Man (titled The Painted Man in the UK and elsewhere) was released to broad acclaim, considered one of the best debut novels in years.  I’ve become somewhat cautious about epic fantasy in recent years.  I have less time to read than I once did and I fear, perhaps irrationally, getting bogged down in a mediocre series that the completist in me will feel obligated to finish.  I often find myself waiting until the hubbub dies down before reading a well-received book.  It avoids the possibility of being caught up in fan fervor (which I am vulnerable to when it comes to fantasy), and I find I am able to keep a more level head that way.

When I finally picked up The Warded Man, I had no preconceptions of it, which meant I had accomplished my goal of avoiding hype.  What I found was a strong, if flawed debut novel that strikes a refreshing balance between the classic elements of fantasy and the newer, darker trend the subgenre is currently riding.

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Why Literary Criticism Is Dead

Via OF Blog of the Fallen, a poignant quote from Dubravka Ugresic, author of Karaoke Culture, on why literary criticism is dead:

Criticism has changed.  Today no one dares set out the differences between master and amateur, between good and bad literature.  Publishers don’t want to get involved; they are almost guaranteed to lose money on a good writer, and make money on a bad one.  Critics hold their fire, scared of being accused of elitism.  Critics have had the rug pulled out from under them in any case.  No longer bound by ethics or competence, they don’t even know what they’re supposed to talk about anymore.  University literature departments don’t set out the differences – literature has turned into cultural studies in any case.  Literary theorists have little to say on the subject – literary theory is on its deathbed, and the offshoot that tried to establish “aesthetic” values long in the grave.  Critics writing for daily newspapers don’t set out the differences – they’re poorly paid, and literature doesn’t get much column space in newspapers full-stop.  Literary magazines are so few as to be of no use, and when and where they do exist, they are so expensive that bookshops don’t want to stock them.  Tracy Emin’s bratty retort – What if I am illiterate?  I still have the right to a voice! – is the revolutionary slogan of a new literary age.  The only thing that reminds us that literature was once a complex system with in-built institutions – of appraisal, classification, and hierarchy, a system that incorporated literary history, literary theory, literary criticism, schools of literary thought, literary genres, genders, and epochs – are the blurbs that try and place works of contemporary literature alongside the greats of the canon.  Vladimir Nabokov is the most blurbable of names.  But if so many contemporary books and their authors are Nabokov-like, it just means that literature has become karaoke-like.

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‘A Memory of Light’ Official Release Date Set

Tor announced today that the 14th and final volume in Robert Jordan’s Wheel of Time series, A Memory of Light, will be released on January 8, 2013.  That is all.

Why ‘Star Wars’ Is Here to Stay

Money-grubbing 3D re-release of The Phantom Menace got you down?  Here’s John Scalzi on why we should all just shut up and learn to accept the fact that the Star Wars films aren’t going anywhere:

Star Wars has the books, games, merchandising, and so on, but at the end of the day the movies are at the heart of the universe, and Lucas is smart enough to know he has to engage each new generation with them. In that respect, the theatrical re-releases aren’t aimed at the people who saw the films when they were originally in the theaters; they’re aimed at the ones who have never seen them there — or indeed possibly have not seen them at all. Lucas is explicitly taking a page from Disney, which before the age of home video would re-release its classic movies every seven years or so in order to bring in a new crop of fans to Snow White and Pinocchio and Dumbo (and which is also using 3D right now to do the same trick — note the recent releases of The Lion King and Beauty and the Beast).

To be blunt about it, if you’re an older Star Wars fan, your exasperation at the 3D release of The Phantom Menace – and the future 3D versions of the other five films in the series — is almost totally irrelevant, because you’re not really the intended audience. Your kid is. And, speaking as the father of a 13-year-old girl, I can assure you that your child finds your exasperation quaint and adorable. The good news here is that in 10 to 12 years, when a new Star Wars release is out, you’ll smile when your child has his or her own nerd rage about how the films have been changed. It’s the nerd circle of life.

‘Altered Carbon’ Movie in the Works?

Variety and io9 reported yesterday that Mythology Entertainment, a new production company formed by Brad Fischer (producer of Black Swan, Shutter Island, and Zodiac), Laeta Kalogridis (producer, Shutter Island; executive producer of Avatar), and James Vanderbilt (screenwriter of Shutter Island, Zodiac; producer, Zodiac), have purchased film rights to Richard Morgan’s classic cyberpunk noir novel Altered Carbon.

The production team obviously has some chops, but I agree with io9: this makes me nervous.  This is an important book.  Too important to screw up (much like the long-rumored, long-dreaded adaptation of William Gibson’s Neuromancer).  If the producers are willing to make a movie with a hard ‘R’ rating, then they will be on the right track, but turn this into a PG-13 effects fest and the spirit of the novel will be lost.

The Top Ten Coolest Magic Systems in Fantasy

Let’s put aside literary integrity, writing quality, and originality for a moment and just focus on the superficial.  When it comes to reading fantasy, a cool magic system is often enough to hook a reader despite a cliched story, or save a book filled with one-dimensional characters.  Magic is just cool, and sometimes you’ve got to give credit where credit is due, even when a magic system is more creative than the story in which you discover it.  With that in mind, here are the top ten coolest magic systems in fantasy, by series title.

10.  The Dying Earth Series by Jack Vance

Vance created the Dying Earth subgenre with his eponymous 1950 short story collection.  In so doing, he also introduced a memorable (pun intended) system of magic.  In the far future world of the Dying Earth, magicians use spells, but only 100 spells remain to human knowledge.  These spells are complex and very difficult to commit to memory, so a magic user can only carry so many around in his memory at one time, and they are immediately forgotten upon use.  Wizards like Turjan of Miir and Mazirian the Magician, therefore, face the interesting challenge of having to predict what obstacles they might face on any given adventure and memorize the appropriate spells accordingly — and when they use up the ones they’ve remembered for each trip out into the wilderness of the dying earth, they’re out of luck, which makes for entertaining dilemmas.

9.  The Shannara Series by Terry Brooks

There’s nothing terribly original about the magic system Brooks uses in his Shannara novels: it’s elemental, a natural feature of the world that is workable primarily by those with some Elven blood in them.  I include it mostly because the Shannara series is one of the classic epic fantasies that features magical items.  Unlike some other series which treat magic as an entirely organic energy, something that inhabits only living things, in Brooks’s series the characters often seek out artifacts that are magical in and of themselves.  This is hardly unique to Shannara, but magical artifacts in this series are particularly memorable: the Sword of Shannara, the blue “seeker” elfstones, the black elfstone, the Loden, the Stiehl, and more.  Brooks also gets points for sheer showmanship: there’s something satisfying about black-cloaked druids launching streams of blue fire from their fingertips.  It’s like watching a summer blockbuster: it may not be high art, but it’s entertaining.  This series also has  a measure of sentimental value for me personally, as it was the first epic fantasy I read following my discovery of Tolkien, and I whiled away not a few sunny afternoons running around my backyard in a homemade cloak, blasting my friends with “druid fire.”

8.  The Memory, Sorrow, and Thorn trilogy by Tad Williams

If I’m being honest, I’m probably including this one because it’s one of my all-time favorite epic fantasies.  What struck me when I first read this book was the relative restraint Williams had when it came to magic, particularly compared to his contemporaries.  “The Art,” as it’s called in Osten Ard, is a secretive, scientific ability the use of which is limited to a very select, very educated few — and using it generally causes more problems than it solves.  The story of magic in this trilogy is a cautionary tale, the story of a powerful tool that is too dangerous for any but the most disciplined to study.  And when those who for one reason or another have lost self-control abuse its power, bad things happen that affect not only themselves but the world at large.

7.  The Belgariad and The Malloreon by David Eddings

It’s been a long time since I read Eddings.  In these days of edgy, creative fantasy, his books are often relegated to the dusty back bin of genre cliches.  But the magic system of his most popular ten-book saga (broken into two five-book series, the Belgariad and the Malloreon) sticks in my mind.  The Will and the Word is a gift of the gods.  It’s an innate ability — you either have it or you don’t — and using it couldn’t be simpler.  You gather the will to do something, and you speak a word to carry that will into action.  Sorcerors in Eddings’ work can create objects out of thin air, change the world around them, and do pretty much anything else they can think of.  The one thing they can’t do (or rather, that which they’re not allowed to do by their deity) is to cause something not to exist.  This produces bad results for the caster, in the form of instant vaporization by a higher power.  This is magic as wish fulfillment: think of something, anything, want it bad enough, say a word, and make it appear.  Simple but powerful: the stuff of childhood dreams.

6.  The Harry Potter Series by J.K. Rowling

Harry Potter needs no introduction.  Rowling reintroduced the masses to magic.  Her books had children and adults alike swishing and flicking from Boston to Bangladesh.  They deserve inclusion on a list like this for that alone, but there’s more to Harry Potter than mere popularity.  The bildungsroman structure of the books allows the reader to learn magic as Harry learns it, and the rules of magic in Rowling’s novels represent a perfect balance of knowledge and mystery.  She also managed to make wands cool again, which is no mean feat.  And despite the importance of magic to the story, it never becomes a crutch or provides an easy solution.  The main characters suffer what trials they face because of magic rather than in spite of it, and their own youth and relative inexperience force them to rely more on their wit and character than magical ability.

5.  Star Wars

Star Wars is fantasy, as far as I’m concerned, and the Force is just another magic system.  But it’s also one of the coolest.  Despite the fact that at the end of the day, the Force is really just a combination of telekinetic ability and prophetic foresight, it somehow manages to become more than the sum of its parts: the Jedi order manage to seem more mystical and powerful in the Star Wars fan’s imagination than any three lesser fantasy wizards.  Maybe it’s because it plays to a collective unconscious, but somehow the Force just hits close to home.  Humans have believed in telekinesis and telepathy and fortune telling for ages, and the Force is simply a distillation of all that, a powerfully simple idea.  Or maybe it’s the lightsabers.  But either way, there’s something that feels real about the Force, like it’s something we should be able to tap into but can’t.  Everyone has at one point or another (every geek, at least) sat at their desk or on their couch, arm raised, fingers spread, muscles tensed, willing that pen or soda bottle to fly across the room and into their waiting palm.  It’s the kind of fantasy that is so ingrained in us that we probably wouldn’t be very surprised if, one day, it actually worked.

4.  The Earthsea Series by Ursula K. LeGuin

The magic system in the Earthsea series might be one of the most ripped-off ideas in fantasy.  In Earthsea, everyone and everything has two names: an everyday, descriptive name, and a true name, in the Old Speech, the ancient language of dragons, which, if revealed, provides skilled wizards the ability to control the person or thing so named.  To protect oneself against magic, one must conceal one’s true name at all costs; consequently, divulging your true name to another is the sincerest sign of trust.  The idea that names have power is as old as language, but LeGuin was arguably the first to introduce it to popular fiction.  She was not the last, however.  Christopher Paolini purloined the Earthsea magic system wholesale for his Inheritance series.  Like in Memory, Sorrow, and Thorn, LeGuin’s classic series places a lot of emphasis on the relationship between power and responsibility.

3.  The Long Price Quartet, by Daniel Abraham

Probably the most original of all the magical systems in this list, in Daniel Abraham’s vaguely Asian-inspired tetralogy, “Poets” can snare gods with verse.  The Poets are sorcerors who, through magical poetic description, can bind to themselves godlike powers called andat.  One, called Seedless, is the personification of a natural force controlling the destruction or removal of that which makes things grow — and as such has the power to cause abortions, or, more usefully, to remove the seeds from cotton with absolutely no labor, allowing it to be sold at a much more competitive price and consequently greatly increasing the economic and political power of Saraykeht, its influential host city-state.

2.  The Mistborn Trilogy by Brandon Sanderson

When it comes to magic systems, Brandon Sanderson is undeniably a resident master.  His work can be polarizing, but even his critics agree that his creativity with magic does his work credit.  Although all of Sanderson’s books feature innovative magic systems, Mistborn is undoubtedly the best and most memorable.  It has not one magic system, but three: allomancy, the magical ability to “burn” ingested metals, granting the allomancer a variety of abilities; feruchemy, the ability to enhance one’s natural abilities with “metalminds”; and hemalurgy, the ability to steal allomantic powers by driving metal through the body of another.  These systems are easily the most complicated I’ve ever encountered, and as such I’ve provided Wikipedia links rather than try to describe them fully herein.  Mistborn is a good example of a flawed series that was buoyed by an incredible magic system.  The story, while full of potential, was obtuse and suffered from problems of execution, but the allomancy kept the pages turning.  The three books of the Mistborn trilogy contain some of the most entertaining magical fight scenes I’ve ever read.

1.  The Wheel of Time by Robert Jordan

Try to forget the latter half of the series for a minute and think about the first time you read about the Aes Sedai, the One Power, the taint on saidin, the Age of Legends, and the Dragon Reborn.  Think about Callandor, balefire, Traveling, and the Choedan Kal.  Think about the ter’angreal in Rhuidean, and the red doorways to the lands of the Snakes and Foxes.  Think about that incredible prologue, when Ishamael gave his old friend a brief moment of tortuous clarity before Lews Therin broke the world.  Think about knife-wielding images crawling out of playing cards and eyeless Myrdraal.  Think about Rand fighting Ishamael in the sky above Falme.  Now try to tell me with a straight face that the Wheel of Time isn’t one of the most influential sagas in modern fantasy.  And all of those things are part of Robert Jordan’s enormous, creative magic system.  There’s a whole host of modern fantasy authors whose work wouldn’t exist without Robert Jordan, the aforementioned Mr. Sanderson first among them.  When people talk about genre cliches, they’re talking about the Wheel of Time, and that, albeit in a negative way, proves the power of this series.  The care and time that Jordan spent in crafting the One Power, the methods of its use, the artifacts that aid and control its use, and the history of its use are unparalleled.  Love or hate the books, this is the magic system by which all others in epic fantasy are measured.  Jordan managed to combine sheer massiveness with intuitive structure: not only is the magic system big, but it works, and it works in a logical way, and you’re never confused by it (unless he wants you to be).  The One Power is so well-crafted a system of magic that the reader doesn’t even think of it as magic.  Jordan managed to create a magic system that took the place of real world physics, and became as natural to the reader as it was to the characters that wielded it.  And for that, WoT deserves the #1 spot.

These are my top ten.  What are yours?  What did I miss?  What shouldn’t be on here, and why not?

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